TBS proprietary technology as a source of innovation TBS actively promotes research and development, includ- ing that related to AI technology, that is aligned with the Group’s overall content strategy to achieve high-quality and efficient content creation. These proprietary technol- ogies accelerate digital transformation (DX) across the TBS Group, contributing to maximizing content value and creating new business models.
T-Qom We have developed our own communication app designed for live broadcasting and remote production environments. It operates via internet connections on smartphones and tablets. It is easy for anyone to use, so TBS uses T-Qom in numerous TV programs, both in Japan and overseas, to enable seamless communication among staff members, as well as for return audio to performers and on-site staff, making it an important tool for live broadcasts. And for communication with overseas locations, in particular, it has also led to reductions in international telephone costs. Kustamie Kustamie is a platform that enlivens two-way communication between performers and participants in live broadcasts and at events, enhancing the feeling of “participation.” Equipped with quiz and reaction functions as well as multi-angle streaming, it can provide unity that blends the real and online worlds through low-latency video streaming technology. We are currently pilot-testing the platform at events both inside and outside the company, and are advancing development and preparations toward full-scale commercialization in the future. LMS (Live Multi Studio) LMS is a next-generation ultra-low latency video, audio and control signal transmission software jointly developed by TBS TELEVISION, INC. and WOWOW Inc. to meet the demanding standards of television studios. It was developed as technology to facilitate “remote production,” while simultaneously low- ering live broadcasting costs. It also enables the transmission of smartphone footage in high quality and with low latency, facilitating new forms of creative production. For example, it is used on a daily basis in news and information programs as well as sports programs. In recognition of these achievements, LMS also received the HBF PRIZE at The Hoso Bunka Foundation Awards in 2025. In addition, the launch of an application for Sony portable data transmitters and the realization of remote robot operation through collaboration with Mitsubishi Electric are expected to lead to expansion into other industries. Transmission of studio conditions Remote site Transmission center and on-air video
As a pioneering initiative among domestic broadcasters, we de- sign and operate our own high-capacity network infrastructure that utilizes a network (AS: Autonomous System) capable of independent path control over the internet to connect produc- tion sites at high speed. We have launched the AGXG Project to deploy this robust infrastructure into video production workflows. Conventionally, professional media or hard disks containing filmed video materials were transported directly from studios to headquarters or external post-production facil- ities. Through this project, we are connecting each production site via the AGXG network, making high-speed distribution of large-volume video materials possible. In the proof-of-concept conducted for the production of the film “The Last Man THE MOVIE: FIRST LOVE,” we confirmed reductions of several hundred hours in work time and several million yen in related costs. In addition, in the production of the second season of “VIVANT,” materials filmed at overseas locations were transferred via local data centers to the domestic production environment, enabling early commencement of the review and editing processes, and thereby enhancing production workflow efficiency and cost optimization.
In collaboration with NTT Group and other companies, TBS is advancing numerous initiatives using IOWN (Innovative Optical and Wireless Network), a next-generation communi- cation infrastructure, to realize full-scale remote production. These initiatives have the potential to fundamentally trans- form the nature of video production, driving the digital transformation of the broadcasting industry. At last year’s World Athletics Championships, we uniquely produced the road races (marathon and walking) using remote production via IOWN. We plan to implement this on an even larger scale at this year’s Asian Games in Aichi-Nagoya. 55